This is a long post about math, simulations, and theory. FextraBot Town Crier. It will be very obvious if you just copy pasted it and pretended it was your own). Yes, it's based on a pRNG, but at the end of the day what matters is is it effective? Temporal Mantle+ “Divine Surge” MR 6 ★ located in Coral Highlands Hot Topic. It does make using items way less clunky though. Of course the model has limitations, but it's a deeper look into Divine Blessing. The new results paint a picture of DB being similarly good on average, but with a higher variance in performance depending on circumstances. (Especially Level 3 gems which we have very little info on at the moment). Nullify Wind Pressure (Daora 3✦)(R?) Fatalis + Safi’jiiva Armor Dual Blades Build I tried replacing the weight on dodges/misses from 19/34 to 29/34 (everything isn't out of 34 any more, so I use the word weight). The reduced cart rate is very likely to outweigh the reduced damage. I do have an incentive to reduce my HP pool and use DB if I am running something like Peak Performance as healing myself for a smaller hp pool makes it more likely to keep myself at max hp. For example, imagine that a monster does 180 damage exactly sometimes, and it's hard to dodge. Good Luck (Legi 2✦)(R?) Under the headings "Duration" and "Extension" the duration is represented in seconds, additionally the duration in parentheses is the duration in conjunction with the Armor Skill, "Horn Maestro ". Critical Element (Rath 2✦)(R?) DB-5 by itself is a 24% reduction on average. https://powerlisting.fandom.com/wiki/Divine_Monster_Physiology The idea of DB increasing EHP is conceptually flawed but in practice it can be approximately true. ... Dragon Age Inquisition Console Commands Reddit; Dragon Age Inkwizycja Ps4; I'll keep it in mind if I end up expanding on this or doing something on a similar type of MHW topic. :( I wanted to have the Guts skill without wearing the bazel armor. So using HB3 should be fine, plus HB3's benefits will stack in a big way with any Divine Blessing type effect. I can't seem to find anything about it. I'm also fairly convinced that "cart rate" is a more interesting thing to measure than "probability of at least one cart," which is what I ended up focusing on. This Skill Tree first appeared in Monster Hunter World: Iceborne. Yeah, against less strong monsters you can basically just sit there tanking them if you want to. What I Recorded from the Game (Approximate), Player Health: 200 (An assumption, and if it doesn't match the player's HP in the video then it's irrelevant anyway because of scaling. will probably unlock with a content patch or event)(R5) Mudproof- Mudshield Jewel 1(R5) Dungmaster - Fertilizer Jewel 1(R5) Heat Guard - Heat Resist Jewel 2(R5) Leap of Faith - Flying Leap Jewel 1(R5) Master Fisher - Angler Jewel 1(R5) Spitmaster - Chef Jewel 1(R5) Transporter - Transporter Jewel 1(R5) Gathering - Gathering Jewel 1(R5) Honey Hunter - Honeybee Jewel 1(R6) Carving Pro - Carver Jewel 1(R5) Scoutfly Range - Scoutfly Jewel 1(R5) Speed Crawler - Crouching Jewel 1(R5) Jump Master - Longjump Jewel 1(R5) Cliffhanger - Climber Jewel 1(R5) Blindsider - Radiosity Jewel 1(R5) Scholar - Research Jewel 1(R5) Effluvial Expert - Hazmat Jewel 1(R5) Res Down Protection - Element Resist Jewel 1(R5) Rare Gather - Discovery Jewel 2(R5) Rare Hunter - Detector Jewel 1(R6) Mounting - Rodeo Jewel 2(R6) Dive Distance - Slider Jewel 1(R8) Power Functionality - Powercoat Jewel 3, Unknown Status, likely not in game:(R?) Razor Sharp/Spare Shot (Xeno 3✦)(R?) The problem is of course that this is "average" while divine blessing procs probabilistically. And Status Attack Boost pairs well with the explosion of Blast weapons out there since Safi’Jiva and Raging Brachydios arrived. I thought that was a good balance for my skill level. When consumed, it adds 3,000 charges to the charge pack. Though I must admit, while I love my armour set with DB-5 it does feel a little overpowered when not hunting late game monsters. And again, in a team of friends with known builds, you can mix up status effects for a huge variety of utility. I discounted monster attacks if they were large misses, like being in the wrong direction of the player. And it's kind of a spectrum. Brush up on the basic keyboard controls and key bindings PC players need to know to make the most out of Monster Hunter World. That will be a useful side effect though. For example, you could rarely cart with Health Boost 3 if you took a hit, ran away immediately and then chugged pots back to full hp, but this reduces your DPS time too much. I'm still using speed eating on my build (just finished Tigrex, so I've got a long ways to go.) I have the script that I used, although I haven't organized and written notes through all of it yet. Divine Surge is a Master Rank Optional Quest in Monster Hunter World (MHW).. (2) The average number of some event over some interval I is the same over any other interval J of the same length, and it's proportionate to the length. Even more if you bring something like Dust of Life. stamina surge is useless since your you don't spend stamina on anything except for rolling and you hardly ever need to roll with … In the NPC Abilities category. While I haven't done any studies like you I can definitely notice the difference when I don't use it. The question then is if DB provides a relative DPS uptime compared to other defensive skills for most players. I think my own experiences with DB in base MHW make sense in this context. This is the kind of thing that interests me too, but I'm still in the dark about what exactly is the relationship between the distributions/parameters and the outcome. Not only is it a significant simplification of how a player actually behaves (no player is going to reach for a 40 hp heal if they're at half health or lower, they're going to reach for a max potion and they will therefore have significantly more than a 75% chance of succeeding the heal attempt), it's also heavily influenced by the data you feed in, which in this case comes from a, frankly, fairly subpar player. The point of this is that how you choose the values gives some flexibility. This should help finish off your list. I also have a brief mathematical writeup of what the problem is conceptually in terms of random variables, except it's a first draft and slightly different in nature. This skewed the results. Quite difficult to cultivate. FextraBot. I don't mean to be rude, since you've clearly put a lot of time into this, and that's admirable, but I really don't think your results show what you're claiming they show. Yes the 40 HP heal shows the limitations of that particular model, and shouldn't have been included (good point), but I have tried lots of other kinds of numbers and gotten similar results. https://www.reddit.com/r/MonsterHunterWorld/comments/fo81g8/defense_augmentation_and_divine_blessing/. I also like to go less tanky for solo and more tanky for multiplayer, because no one wants to be the person who carted on a lost mission. MHW Iceborne Best Sword and Shield Builds [Top 7] The Sword and Shield offers some of the best mobility and attack speed (second to Dual Blades) of all the weapons in Monster Hunter World. I began to view divine blessing as quite good. An alternative way to creating a divine charge is to use a Divine-o … New Flagship Of Mhw Iceborne Velkhana Monsterhunterworld Monster Hunter Series Monster Hunter Art Monster Hunter World. Can't imagine mhw without it even if I could play with only 150 hp. Home for the Monster Hunter: World Reddit community and resource hub... Press J to jump to the feed. A subreddit dedicated to the Monster Hunter series of video games, including things like merchandise, fan art, organizing hunts, and helping players. Punishing Draw (Odo 2✦)(R?) Personally, in Iceborne I've favoured Speed Eating over Divine Blessing as a second defensive skill after Health Boost. You get me the materials I need and I'll make sure your gear is truly next generation! (MonsterHunterMathGuys want to know your location). DB3+Defense3 aug - this is easy to get, can I get away with doing this instead of HB? A divine charge is an Invention device created by filling an empty divine charge with divine energy. Learn about Divine Surge's availability, unlock conditions, target Monsters, and rewards for … I can trust it, it can fail, and it can not work when I need it to, but still reliable. Also Divine Blessing might be worse against monsters that one-shot, and worse against monsters that can more easily two-shot. Always up to date. I was competent at the game. I strongly advise the reader to avoid using Bow until making velkhana 2 piece. I think that means it could probably be skipped. What do the functionality skills do? That will make a much bigger difference for your survivability. Big thanks to everyone for helping us fill out all this info! I played with it and without it, and I could tell the difference. Different types of divine energy can be used to create a divine charge. With DB you can heal less often, which means doing more damage* depending how often you get hit. ), (Totals differ due to many "strategic failures to heal" being excluded.). Does not add elderseal to weapons that don't have any. Divine Surge [MHW Wiki] Discuss Capcom's Monster Hunter Series Visit the Monster Hunter World Wiki and Monster Hunter Rise Wiki. The Difficulty with Calculating How Good Divine Blessing Is. I got rid of the one-shots for this one. So if DB fails to proc on the vitality mantle, it'll go away faster than if it procs some or a lot. Yeah I agree. Adrenaline (Anja 2✦)(R?) "Effect 2" is achieved when playing the same song while "Effect 1" is in effect. Even though that random occurrence may be beneficial. A heal of something like 200 or 1000 typically means full heal. The shield gives decent blocking ability while also available for skull bashing and you can use items and the slinger with it drawn. (1) Monster attack attempts / Outcomes and Healing attempts / outcomes are independent events. The main difference is that with the mistake it made it look like DB was roughly equally good across the scenarios I chose. Inflicts 188 Divine damage every 2 sec. MHW Iceborne Best Insect Glaive Builds [Top 7] The Insect Glaive is a peculiar beast or should I say insect of a weapon in Monster Hunter World. This is useful outside of combat whenever travelling a large distance on foot. We don't even have to talk about the player's skill; they came to this fight with just 2 max potions when at this point in the story they could easily come with 7, and mats for 5 more. Joined: Tue Nov 12, 2013 2:27 pm. Yeah, speed eating is interesting. It’s enough to know that a to-hit roll might miss or they might fail a saving roll, but even a remote chance (5%) of something completely random happening is something they avoid. Being less tanky seems to me to be more a matter of enjoyment, speed, or, in the case that you really are nearly untouchable, skill. Speedrunning leaderboards, resources, forums, and more! While I doubt saving ~2.7 seconds per potion is numerically comparable to even DB3, it's a predictable bonus and makes the game feel materially more responsive. * More damage than without DB, but not necessarily more damage with DB replaced by damage skills. What about 31? Divine Blessing seems like it'd be the more effective of the two later in the game, as Defense has diminishing returns as you stack more of it. And for anyone reading this and thinking "huh, I should try running with DB5," try running with 12 max potions first if you aren't already. With two active groups and several one-off sessions, I’ve only had one player at a convention that embraced the concept of wild magic. Simulation and Altered Simulation Results/Comments. There ARE Guard Up gems ?? I'm not sure which claim you're referring to, but I do believe that there are limitations. In effect, this can lead to a large DPS … Unfortunately, the Alatreon set did not live up to its expectations.Although the individual pieces and the set bonus does have some merits, it, unfortunately, does not overpower the Safi set.However, the Dragon Bow meta does see some shake and stir as the Alatreon bow is insanely strong with its… These are cross-posted comments on a wiki page. It seems really good for mega potions, but not as useful for max postions. Town Crier. And 1.7/8.7 ~ 0.33. Use a max for emergencies, and a mega when you're safe. I didn't share it here because I ran into problems. is it worth giving up 2 armor slots of DPS? This is a guide for Divine Surge, a Quest appearing in Monster Hunter World (MHW). This should represent a player that dodges more and manages to heal more reliably after being hit. While this skill has negative synergy with Chaos Inoculation, it can still be used with Eldritch Battery.. For more information about taking damage as another element, … And, while it's not an assumption of the model, in the examples we always compared DB-5 to no DB-5 where the build didn't differ in any other respect. I like your approach to the question if whether DB is worth the slots. So if I'm understanding your model correctly, you took a pool of monster attack attempts and a pool of heal attempts, shuffled them together such that they alternated randomly, recorded how many carts happened both with and without DB5, then repeated that some number of times? I might stop by sometime. ... My Longsword Divine Slasher Build Decoration Page Monsterhunter. My view is that for most players, the tankier the better the better the chance of a quest success. Nobody else has put in the same legwork on this as OP and the other contributors. I created the model and ran some simulations. I'm working on some of them, from my point of view, and not because of the DB-5 issue in particular. I have a DB5 build which pretty much only comes out for Tempered Lunastra, though it doesn't help with the heat damage. Has anyone actually come across a second attack jewel? Is that a new skill you dont get from armor? It still helps though. Joined: Tue Nov 12, 2013 2:27 pm. +5 traw or +10% affin). Now if I had included them it probably wouldn't have changed the nature of the results much, just lead to lot more carting. Monster attack damage is determined from a distribution, as well as healing amounts. The script is written in Python. Even experienced hunter cart due to roar combos, lag,, real life and so on. I used 40,000 trials. And maximum tankiness makes you almost indestructible, but it might get boring. MHW saw a massive shift with the release of Safi’Jiva. Weapon All Bow Charge Blade Dual Blades Great Sword Gunlance Hammer Heavy Bowgun Hunting Horn Insect Glaive Lance Light Bowgun Long Sword Switch Axe Sword & Shield. Definitely a good skill to consider in defensive builds, and it's super cheap decoration wise. Divine Ire Lightning, Spell, AoE, Channelling, Physical Mana Cost: (3-5) Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30% Requires Level 28 Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. In the original with DB-5 there was an 8.7% chance of at least one cart, but that went down to 1.7% in the new version. Posts: 26225. This deserves a sticky of some sort. I have a theory that certain gems may be more likely to drop from certain monsters, but havent been able to confirm it yet due to low sample size. I recorded each monster attack attempt, damage, heal attempt, and heal amount. If you want attacks / heals to be like heads / tails in a series of fair coin flips then you would set failure to heal and dodge chances both to 50%. I do not know. This was intentional. DB5+Defense3 aug - i.e. Most players don’t like unpredictability. Compared to the first simulation, I made every heal a max heal, with 75% max to 25% failure. So far, for total defense builds, a mix of Damascus, bazel, and uragaan seem to be the best. I also reduce the chance to fail to heal from 3/12 to only 2/12. However, these simulations were based on my intuitively picked damage and healing values. This event monster functions somewhat like Kulve Tarroth — in that it’s only available in-game for limited times. A divine charge is an Invention device that can be consumed to add 3000 charges to the charge pack. Ultimately I forgot to refresh a pseudo random number, so the results were a weighted average of runs with no buff (60%) and runs with an extra strong buff (40%). Zero damage means the monster missed or the hunter dodged. By using our Services or clicking I agree, you agree to our use of cookies. Thanks. Details: While working on a related problem I decided did a simple 1 - (1 - x)^n type calculation which should've given the results I put here. Primarily you get the good ones from Tempered Elders late late game, and rolling the highest tier Wyverian recipe will get you 3 shots at the high end gems. Hasten Recovery (Nerg 3✦)(R?) After searching about it my impression is that it's like a temporary second health bar, and the mantle goes away once that "health bar" is depleted. This explains why the ratios were all so similar. Check out this guide for all Master Rank optional quests available in Monster Hunter World: Iceborne. Souls: 0.00 . Same conclusion as above, except DB-5 is extra worse compared to the previous results. The point is that a 140 dmg hit twice won't kill if divine blessing procs once, but like you said with 150/190 this isn't the case. For my skill level before reading this end of the player has than. Be right conceptually flawed but in practice it can not work when need! Teo 3✦ ) ( R? wearing the bazel armor anything about it maximum tankiness makes you indestructible! So I chose big thanks to everyone for helping us fill out all this info song divine surge mhw reddit `` 2... Interaction between DB and the mega potions, the 200 total heals, and it 's.. Limitations, but here they are regardless or seen anyone with it pretended! Intuitively picked damage and heal values by eye that one-shot, and it. Cart unless I choose to not heal your DPS uptime players, the 200 total,. 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Does it reduce carting enough to be the best been thinking about it here because I main GS I... Is of course the model has limitations, but with 181 EHP suddenly you survive a lot more Palico...